Is Everything Overpowered Indicative of Balance? Unveiling Unfun Metas.
The assertion that everything is overpowered might, at first glance, imply a state of balance. However, this situation actually gives rise to unfun metas, which is currently the prevailing scenario.
A prime example of this imbalance is the Cleric-Bard combination within a 3-person team. This tandem is undoubtedly broken, and it’s challenging to argue otherwise. If your team doesn’t include these two roles, you’re essentially opting for suboptimal gameplay.
The Wizard’s Zap ability dealing substantial damage is a case in point, and its potency is indeed preposterous. The ease of hitting targets combined with its rapid cast speed places it ahead of Fireball in terms of practicality.
Meanwhile, the Warrior exhibits evident brokenness with its excessive damage reduction (DR).
To address this issue, a plausible solution involves revisiting the Cleric’s role. Removing clarity potions and the Bard’s spell recovery song could rein in their power, transforming the reliance on infinite healing through Bard/Cleric into a more strategic aspect tied to campfires. Additionally, it might be worth considering that Bard’s songs shouldn’t inflict damage through walls or doors. If the spell recovery song is removed, an alternative skill for Bard could be explored.
Presently, this prevailing meta sidelines Ranger, Wizard, and Warlock as suboptimal choices within 3-person teams. Cleric-Bard proves to be the superior duo, accompanied by a necessary Frontline role like Warrior or Barbarian. Rogue, however, thrives in this environment due to its potential when skillfully managed. Although requiring intricate tactics, the Rogue excels with calculated play.
This analysis primarily stems from the vantage point of 3-person dynamics. Solos and duos face an uphill battle against well-composed 3-person teams, and the distinct dynamics of Goblin Caves introduce yet another dimension.
Truthfully, some classes necessitate base stat buffs while receiving scaled-down scaling. For instance, the Warlock boasts incredible potential with specific stats, yet flounders without them. Similarly, the Wizard falters without appropriate gear, despite its power with the right setup.
A comprehensive assessment exposes that overall stat scaling in the game has spiraled out of control, warranting a thorough reevaluation.
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